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Catalog Description |
Fundamental
concepts of mind and intelligence games; history of mind and intelligence games,
game design principles and elements (dynamics, mechanics, components); types
of mind and intelligence games (reasoning and operation games, verbal games,
geometric-mechanical games, memory games, strategy games, intelligence questions); utilizing generative artificial intelligence and
digital tools to for mind and intelligence games; assessment and evaluation
on mind and intelligence games; development of mind and intelligence games |
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Course
Objectives |
This course aims to
introduce students to fundamental concepts, history and types of mind and
intelligence games, along with the integration of these games into teaching
and learning processes. Additionally, the course focuses on equipping future
teachers with the competence to effectively use and design mind and
intelligence games, thereby fostering intellectual development among their
students. |
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Course Learning Outcomes |
Upon successful completion of this course, students
will be able to: 1. Identify the fundamental concepts, history and types
of mind and intelligence games 2. Explain game design principles and elements 3. Integrate mind and intelligence games into teaching
and learning processes, 4. Design innovative mind and intelligence games
tailored to educational settings, 5. Utilize generative artificial
intelligence and digital tools to create mind and intelligence games, 6. Evaluate the impact of mind and intelligence
games on intellectual development in educational environments. |