5th International Conference on Informatics and Software Engineering, IISEC 2026, Ankara, Türkiye, 5 - 06 Şubat 2026, ss.566-571, (Tam Metin Bildiri)
Three-dimensional (3D) videos have gained widespread acceptance in fields such as robotics, computer vision, and healthcare, largely due to rapid advances in 3D display technologies. End-users increasingly seek immersive experiences that highlight depth perception to enhance their sense of presence in virtual environments. This growing demand is reflected in the swift integration of 3D video content into a variety of research and application domains. In robotics applications in particular, users expect depth cues that surpass those provided by conventional viewing setups to support more accurate motor control and improved motor learning. Yet, existing 3D video technologies often struggle to deliver consistently optimal depth cues, a challenge that becomes even more pronounced when 3D content is presented on auto-stereoscopic (glasses-free) displays. To address this gap, this paper investigates depth cue-driven depth perception across different representations of 3D videos through a series of subjective experiments conducted on auto-stereoscopic displays. The experimental results demonstrate how variations in depth cue configurations and viewing conditions influence perceived depth, providing insights for optimizing 3D video content in applications that rely on precise depth perception.