A serious game for improving the decision making skills and knowledge levels of Turkish football referees according to the laws of the game


Güleç U., Yilmaz M.

SpringerPlus, vol.5, no.1, 2016 (SCI-Expanded) identifier identifier identifier

  • Publication Type: Article / Article
  • Volume: 5 Issue: 1
  • Publication Date: 2016
  • Doi Number: 10.1186/s40064-016-2227-0
  • Journal Name: SpringerPlus
  • Journal Indexes: Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), Scopus
  • Keywords: Digital game-based learning, Interactive learning environments, Serious games
  • TED University Affiliated: No

Abstract

© 2016, The Author(s).Digital game-based learning environments provide emerging opportunities to overcome learning barriers by combining newly developed technologies and traditional game design. This study proposes a quantitative research approach supported by expert validation interviews to designing a game-based learning framework. The goal is to improve the learning experience and decision-making skills of soccer referees in Turkey. A serious game was developed and tested on a group of referees (N = 54). The assessment results of these referees were compared with two sample t-test and the Wilcoxon signed-ranked test for both the experimental group and the control group. The findings of the current study confirmed that a game-based learning environment has greater merit over the paper-based alternatives.