ACM Symposium on Virtual Reality Software and Technology, VRST 1998, Taipei, Taiwan, 2 - 05 November 1998, pp.115-124
This paper presents a crowd modelling method in Collaborative Virtual Environment (CVE) which aims to create a sense of group presence to provide a more realistic virtual world. An adaptive display is also presented as a key element to optimise the needed information to keep an acceptable frame rate during crowd visualisation. This system has been integrated in the several CVE platforms which will be presented at the end of this paper. © 1998 ACM.