VIDEO GAME PLAYING MEMORIES AND TOPOGRAPHIC NOSTALGIA DİJİTAL OYUN OYNAMA ANILARI VE TOPOGRAFİK NOSTALJİ
Moment Dergi, cilt.11, sa.2, ss.403-421, 2024 (Scopus)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 11 Sayı: 2
- Basım Tarihi: 2024
- Doi Numarası: 10.17572/mj2024.2.403-421
- Dergi Adı: Moment Dergi
- Derginin Tarandığı İndeksler: Scopus
- Sayfa Sayıları: ss.403-421
- Anahtar Kelimeler: experience, memory, retention, topographic nostalgia, Videogames
- TED Üniversitesi Adresli: Evet
Özet
This study delves into the concepts of memory and nostalgia as they relate to video games, utilising an interdisciplinary framework. Drawing on Edmund Husserl's phenomenology of time-consciousness, Svetlana Boym's theories of nostalgia, and Martin Jay's insights into experience, this research provides a theoretical foundation for understanding how video games serve as temporal objects that evoke and sustain nostalgic experiences. It explores how memory operates within the framework of time-constituting consciousness in gaming, investigates the creation and reflection of nostalgic aesthetics in digital art, and analyses the mediation of memories and emotions through interactive narratives and audiovisual design. Additionally, this study introduces the concept of topographic nostalgia, examining how players' memories are shaped by the physical locations where they played the games and their vivid recollections of the virtual landscapes within the games themselves. Through an extensive review of existing literature and theoretical perspectives, this study provides an overview of the exploration of digital game-playing experiences. By synthesising personal experience with philosophical insights, artistic analysis, and communication theory, this study provides a nuanced understanding of the role of interactive media in shaping memory and nostalgia in contemporary life, setting the stage for future empirical research.