A flexible architecture for virtual humans in networked collaborative virtual environments


Pandzic I. S., Çapın T. K., Lee E., Thalmann N. M., Thalmann D.

Computer Graphics Forum, vol.16, no.3, 1997 (Scopus) identifier identifier

  • Publication Type: Article / Article
  • Volume: 16 Issue: 3
  • Publication Date: 1997
  • Doi Number: 10.1111/1467-8659.00154
  • Journal Name: Computer Graphics Forum
  • Journal Indexes: Scopus
  • Keywords: virtual humans, networked virtual environments, virtual environment software architecture, experimental evaluation
  • TED University Affiliated: No

Abstract

Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is expected to increase the sense of being together within the same virtual world. We present a flexible framework for the integration of virtual humans in networked collaborative virtual environments. A modular architecture allows flexible representation and control of the virtual humans, whether they are controlled by a physical user using all sorts of tracking and other devices, or by an intelligent control program turning them into autonomous actors. The modularity of the system allows for fairly easy extensions and integration with new techniques making it interesting also as a testbed for various domains from "classic" VR to psychological experiments. We present results in terms of functionalities, example applications and measurements of performance and network traffic with an increasing number of participants in the simulation.