Saliency for animated meshes with material properties


Creative Commons License

Bulbul A., Koca C., Çapın T. K., Güdükbay U.

7th Annual Symposium on Applied Perception in Graphics and Visualization, APGV 2010, Los Angeles, CA, United States Of America, 23 - 24 July 2010, pp.81-88 identifier

  • Publication Type: Conference Paper / Full Text
  • Doi Number: 10.1145/1836248.1836263
  • City: Los Angeles, CA
  • Country: United States Of America
  • Page Numbers: pp.81-88
  • Keywords: Computer animation, Human visual system, Mesh saliency, Mesh simplification, Perception
  • TED University Affiliated: No

Abstract

We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature contributes to the final saliency map which is view independent; and therefore, can be used for view dependent and view independent applications. To verify our saliency calculations, we performed an experiment in which we use an eye tracker to compare the saliencies of the regions that the viewers look with the other regions of the models. The results confirm that our saliency computation gives promising results. We also present several applications in which the saliency information is used. © 2010 ACM.